BES objects are created in and exported from 3DS MAX. They contain graphical data (geometry etc.) of a model.
It is possible to select BES objects only when the Entity/Subentity toggle (hotkey Q) is off.
Entity name
|
object name shown in the editor
|
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_node_properties.png)
Clip Distance
|
distance within which the object is drawn (in meters)
|
Current
|
sets the current distance between the camera and the object center
|
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_bes.png)
Is Background
|
toggles object placement between scene and background, icon:
|
Bilboard XZ
|
object will rotate along X and Y axes to face the camera, icon:
|
Bilboard Z
|
object will rotate along Z axis to face the camera, icon:
|
No cut by visibility
|
object will be drawn even when out of the visibility limit (thi is set in the Scene tab)
|
 (Disc 1).ISO/Addons/Vietcong Map editor/PteroEngineII.chm/pics/props_sector_affiliation.png)
Set/Add
|
opens the dialog for sector associations
|
Remove
|
remove the associations of selected sectors
|
|